Since PlayBasic focuses on game creation, it includes a wealth of graphical features. Ranging from Mapping (Creating worlds), Sprites, Image effects, Cameras, Shapes, Texture Mapping through to a full set of traditional 2D vector art (Dots/lines/boxes through to polygons).
Sprite capabilities are one the most critical parts of any game creation tool. PlayBasics sprite engine not only supports Rotation / Scaling / Flipping, but various real time image manipulation effects such as Alpha Blending (Variable, Additive, Subtractive), logical masking through to Raster Bar and real time Colour Replacement just to name a few.
But, what would good is a game making tool without a good collision system ? Virtually useless ! So we've included seven different collision methods. Including Pixel Perfect Collision, Rect, Rotated Rect, Circular, Polygonal, Sliding and Sticky Collision modes. Moreover, you can mix vector collision modes with pixel perfect collision and vice versa. Making PlayBasic's collision system arguably the most advanced available!
PlayBasic comes with a comprehensive code editor, built in Debugger, Tools and over 400 hundred examples to get you started. Moreover, we are always open to your feedback! We want PlayBasic to be as powerful, flexible and of course as much FUN as possible.
So if you're like me and remember when programming was fun, or you’d just like to start learning, then give then give PlayBasic a try !
- Language: English
- Size: 8 Mb
- License: Shareware
- Cost: 24.95 $
- Updated: 2006-12-16 09:48:51
Awards

| • power basic • games • pure basic • amos pro • programming • making games • blitz basic • ethos • game • amos • stos • learn | • basic • retro • amos for pc • game design • game creator • game making • game maker • dark basic • dbpro • learning • creation • how to make games |
Latest User Reviews:
I only d/l PlayBasic yesterday so it's too early to give any real review as yet. But my first impressions (given I lost my Blitz Basic CD a couple of years ago) are:
1) It seems an excellent replacement for Blitz basic - not surprising since it incorporates Blitz to some extent.
2) The demos and game samples that came with PlayBasic are excellent and show what it is capable of.
3) The IDE is 'ok' (I'm a VB and C#/C++ user (both legacy and .Net) so I'm used to powerful IDE's from MS.)
4) PlayBasic seems to be brilliant at what it is meant for - 2D games production made easy!
I may give a more in-depth review a lot later when I've written a few games etc.

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