3DS Export for SolidWorks tessellates the solid bodies in a SolidWorks part or assembly document into individual triangular meshes. These meshes are then exported to 3DS file as mesh objects. The level of tessellation can be controlled by adjusting the resolution slider in the 3DS Export for SolidWorks options dialog box. A lower resolution will yield coarse meshes (lesser faces), whereas a higher resolution will result in finer meshes (more faces).
3DS Export for SolidWorks is very easy to use. Once installed, it automatically loads itself into SolidWorks and adds a new submenu called "3DSExport" to the SolidWorks menu.
The '3DSExport' submenu consists of the following commands:
# Export - Export meshes to a 3DS file
# Help - Display the 3DS Export for SolidWorks help file
# Register - Register your copy of 3DS Export for SolidWorks
# About - Display the 3DS Export for SolidWorks About box
3DS Export for SolidWorks comes with detailed documentation for each command as well as a tutorial to get you started in the shortest possible time.
The 3DS File Format
The 3DS file format is the native file format of 3D Studio. 3D Studio has now been replaced by 3ds Max whose native file format has a .max file extension. However, 3ds Max is still able to read and write .3ds files. 3ds Max is one of the most widely-used off the shelf 3D animation programs. It has strong modeling capabilities, a flexible plug-in architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.
- Language: English
- Size: 2 Mb
- License: Commercial
- Cost: 195.00 $
- Updated: 2008-06-23 14:44:00
Awards

| • solidworks • export 3ds • file • save 3d studio • save 3ds max • save as 3ds • export 3ds max • save 3ds • 3ds file • 3ds export | • 3ds max • 3ds export for solidworks • write 3ds • solidworks part • export • assembly • export 3d studio • part • component |
Latest User Reviews:
It worked fine in exporting files to 3DS format. The parts came in one color, even when our part had multiple colors for different faces. It will be better of the resulting file preserves the colors of the original SolidWorks.
It was not able to added as a Add-In into SolidWorkd x64 edition. I think it is the way how the installation is done.

When the export is imported into 3d studio max at its highest resolution the result is far from a smooth result. The model wasn't to a high resolution.

I tried several different SolidWorks objects and the conversion was incomplete, so I could not use the output. I gave the interface a "fair" score because it seems intuitive. If the incomplete conversion was related to settings, then I'd suggest the interface is the problem. I gave both features and price/value a score of "poor" because it didn't convert properly. If it did, I'd rate the price/value a "fair" as I believe $195 for a conversion routine is about 5x too high. It is easy to use once installed as an addin. So that got my best rating.

I'm not sure if 3DS can handle a correct color/mesh exporting but I couldn't find a way to select (in Blender) and join similar parts in large assemblies through material, color or mesh selection. The export process seems to generate a unique material/color assembly where I need to select and join parts one by one.
When doing it with VRML exports it this kind of selection is possible, I've also tried with OBJ export and the different colors from the Solidworks assy are visible but yet can't be selected into Blender.

As they claim, truly "software made simple". As easy as saving a file.

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